Banjo-Kazooie Symphony is now available! You can download a copy from Loudr (DRM-Free with MP3, FLAC & Apple Lossless format) or from the iTunes store! Thanks for everyone's continual support of my music. I hope you enjoy the album!

What people are saying

"For me everything is absolutely spot-on. I love this album. Truly astounding stuff; an absolute must-buy and an album that I readily recommend to anyone. Could we have a Banjo-Tooie Symphony album next please?"

Rare Gamer

"Banjo-Kazooie Symphony perfectly encapsulates the atmosphere of the quirky Nintendo 64 classic. Between its high quality of sound and perfect preservation of melody, it almost makes the original score seem obsolete. Almost..."


"When it comes to Banjo-Kazooie Symphony, absolutely everything is spot on. Should we ever see a remake of the N64 classic, we can only hope that the soundtrack is at least half as good as this Blake Robinson masterpiece."

Nintendo Life

From the original composer

"It never ceases to amaze me how many people still listen to the music from the Banjo games after all these years, it really is very humbling.

When Blake told me that he wanted to make some new fully orchestrated versions of the music from Banjo-Kazooie i was really flattered. I'd heard his work on other game projects and was just blown away at how good it all was. He sent me some links to the music and i just couldn't believe how excellent they were. I have to say that I'm really honoured that he's taken the time and effort to take those old rough sounding tunes and turn them into something that i think is fantastic... i hope you all agree!"

Grant Kirkhope, Banjo-Kazooie Composer.

About the album

"BANJO-KAZOOIE SYMPHONY sets The Synthetic Orchestra's sights on Grant Kirkhope's classic soundtrack. Remaining faithful to the source material, the album is an hour long nostalgic adventure through 30 tracks that have been affectionately re-orchstrated by hand - one note at a time.

I really appreciate everyone who made this album possible and i hope you'll enjoy it."

Blake Robinson, Synthetic Orchestrator.

Where can i get it and how much is it?

BANJO-KAZOOIE SYMPHONY will be released on the 31st of May, 2013. It will be available for $10 through Loudr and iTunes. You can sign up to be notified via email when it's released using the menu at the top of the page.

Why isn't it free?

Distributing a remix, cover or orchestration without a license is illegal, even if no profit is made. Generally, game developers are relaxed about this but with a project of this scale i felt it best to license everything to ensure that the album is completely legal and that the original composer approves and is compensated.

Projects such as this require hundreds of hours, mountains of effort and pockets full of money to produce, especially when it's the work of a single person. As with Super Metroid Symphony, by supporting this album you're directly helping to ensure that i can bring you more video-game-orchestra albums in the future.

Isn't Treasure Trove Cove released?

I have previously commercially released the track 'Treasure Trove Cove'. I wanted this album to be a complete collection and so revisited the orchestration to extend and remaster it. No track you'll hear in the upcoming Banjo-Kazooie Symphony has been released in full before.

How did you license it?

I'm part of the Joypad Records music label, run by a bunch of talented guys dedicated to licensing and distributing video game covers. They handle all the licensing and royalty reporting required to legally distribute derivitive musical works. When purchasing a copy of the album you can be sure that you're not only supporting myself, but also the original composer.

Are there plans for a physical CD?

Unfortunately not - the cost associated with such an endevour just isn't feasible and it was felt that the money was better spent on creating the music itself.

How did you make it?

BANJO-KAZOOIE SYMPHONY  was created using a large array of software and sample libraries i've both collected and created over the past few years.

FL STUDIO was used exclusively as the Digital Audio Workstation with each note being programmed in manually by hand for maximum realism.

A variety of sounds from companies such as Spitfire Audio, Sample Modeling, Cinesamples and Project Sam were utilised and a large selection of custom instruments were also developed exclusively for use on the project.